10/13/2023 0 Comments Alfred hitchcock vertigo video gameHaving to press buttons and move the controller does not equal engagement, especially if there is no reason to do it in the first place. And if your movie doesn't do that, it failed, especially when you put *that* name on it. Movies are built to keep you in your seat and keep your attention. You don't get up in the middle of a movie and do the dishes and drive your kid to school for a reason. How do you not understand that there is a reason why you normally don't spend 6 to 8 hours in a cinema? Even in this age of trilogies going home -aka saving the game- and doing something completely different before you continue watching the story isn't the norm for a reason. How can you think that an obviously tight animation budget and mediocre voice acting can be a substitute for a great actor? ![]() How can you have watched any decent movie and not understand that pacing is everything? I wonder: How can you be a fan of Hitchcock and think that padding your narrative with useless filler dialogue and inane activities would improve the experience? Pendulo Studios does not have that kind of money, and it shows.Īnd as if making a psychological horror movie wouldn't be hard enough, they decided to decorate themselves with one of the biggest names out there. But for some reason they decided to go down the David Caige route, which is daring because the only saving grace of those "games" is the technical side aka: Lots of money. I kind of expected an adventure game, since that is what the studio is known for, and they weren't bad at it. "Call of Duty"-players know the drill: Press F to pay respect. ![]() It's a more or less straightforward animated movie where you have to constantly fiddle around to keep it going, pull the stick here, click the mouse there, press a key,
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